Use of a OWL ontology for creating Interactive Learning Object
Bruno Nogueira Luz$^{1}$, Rafael Santos$^{2}$, Andreza Silva Areão$^{1}$, Marcos Hideyuki Yokoyama$^{1}$, Luiz Egidio Cunha$^{2}$, Valéria Martins$^{3}$, Marcelo Guimarães$^{4}$
$^{1}$Instituto Federal de Educação, Ciência e Tecnologia de São Paulo. Sao Paulo Brazil,
$^{2}$Faculdade Campo Limpo Paulista. Sao Paulo Brazil,
$^{3}$Universidade Presbiteriana Mackenzie. Sao Paulo Brazil,
$^{4}$Universidade Federal de São Paulo. Sao Paulo Brazil
Schedule:Tue 20th@16:45, Room: C

Interactive Learning objects (ILO) are explored in this paper in order to provide an improvement in teaching learning process, ensuring the monitoring of students by professor through the interaction provided by ILO. The article describes an ontology that defines and structure the classes of the elements of the ILO's metadata standard. This ontology is used as the basis for the development of a Virtual learning environment capable of running these objects and at the same time offer a system of tracking and monitoring the development of the student during the entire process. The ontology is validated through the results of the use of the ILO in the environment with a class of 20 students of the course of computer science.


	author 		= {Bruno Nogueira Luz and Rafael Santos and Andreza Silva Areão and Marcos Hideyuki Yokoyama and Luiz Egidio Cunha and Valéria Martins and Marcelo Guimarães},
	title 		= {Use of a OWL ontology for creating Interactive Learning Object},
	booktitle 	= {2015 XLI Latin American Computing Conference (CLEI)},
	pages 		= {525--531},
	year 		= {2015},
	editor 		= {Hector Cancela and Alex Cuadros-Vargas and Ernesto Cuadros-Vargas},
	address 	= {Arequipa-Peru},
	month 		= {October},
	organization 	= {CLEI},
	publisher 	= {CLEI},
	url 		= {},
	isbn 		= {978-1-4673-9143-6},

Generated by Ernesto Cuadros-Vargas , Sociedad Peruana de Computación-Peru, Universidad Católica San Pablo, Arequipa-Perú